AI Insights · Timothy · January 2022
Top 5 Boxing Games in Costa Rica Q4 2021: Performance Insights
An overview of the top boxing games in Costa Rica during Q4 2021, showcasing their weekly downloads, revenue, and active user trends.
In Q4 2021, the top five boxing games on a unified platform in Costa Rica demonstrated varied performance metrics. Data from Sensor Tower provides insights into weekly downloads, revenue, and active users for these apps. Here’s a closer look at how each game fared during this period.
Level Up Runner from Lion Studios saw a fluctuation in weekly downloads, peaking at 1.1K in the week of October 25 and averaging around 600-800 downloads for most of the quarter. The game’s weekly active users followed a similar trend, with a high of 1.1K in late October and maintaining a consistent user base between 700-900 towards the end of the year.
Punchy Race: Run & Fight Game by CASUAL AZUR GAMES experienced a significant surge in weekly downloads, starting from 143 in early December and reaching 2.3K by mid-December. The game also saw a rise in weekly active users, starting at 94 and climbing to 2.5K by the end of the month.
Slap Kings, another title from Lion Studios, showed steady weekly revenue, averaging around $50-70 throughout Q4. The game’s weekly downloads ranged from 200-300 for most of the quarter, with a notable increase to 557 in the final week of December. Weekly active users mirrored this growth, starting at around 1K and peaking at 1.6K by year-end.
I, The One — Fun Fighting Game, also from CASUAL AZUR GAMES, demonstrated a more modest performance. Weekly downloads were relatively low, fluctuating between 130 and 300. Active users showed a slight increase towards the end of the quarter, going from 660 in early December to 899 by the end of the month.
Karate Fighter: Fighting Games by Fighting Arena maintained a stable download rate, averaging around 200-300 weekly downloads, with a peak of 329 in the week of December 20. The game’s active user base remained consistent, generally hovering around 800-1.1K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.